Special thanks to Paul Ruppart for letting me use their environment to put my hologram in!
Render of the Hologram in UE 5
Color portion of the hologram shader.
Emitter used for the falling leaves
Scanlines.
Overall shader in Material Graph
Vertex Animation, I was looking to try something simple to give the effect of shaken branches and tumbling leaves.
Here is how I decided to do the Vertex Animation.