Portal VFX

Here is a portal that I created in UE 5 using the majority of the effect is shaders applied to static meshes, with some additional particle effects on the portal itself to create more visual variety and color variety.

Portal Version 1 in Unreal

Portal Version 2 in Unreal

The individual emitters for the particles, nothing too complicated just some ribbons being spawned from the location of some particles and the smoke emitting from the portal.

The individual emitters for the particles, nothing too complicated just some ribbons being spawned from the location of some particles and the smoke emitting from the portal.

Simple shader used for the inside circle trim.

Simple shader used for the inside circle trim.

This shader is for the entry of the portal, projecting an image with triplanar projection. and panning two textures over that.

This shader is for the entry of the portal, projecting an image with triplanar projection. and panning two textures over that.

This shader is for the main portal swirl, with individual panning directions for each of the textures that are animating across the mesh.

This shader is for the main portal swirl, with individual panning directions for each of the textures that are animating across the mesh.