In this Artwork, I wanted to lean away from the typical realistic style that I have been pursuing and more towards a simple, stylized look, focusing less on the specific visual effects and instead on the entire scene itself. Except the geometry for the island and a few textures, everything in the scene was made myself using UE5 and/or Maya, as well as using Material Graph and Niagara Particle Systems.
Looped Video
Cinematic of the Island