Cyberpunk Inspired Grenade VFX

For this effect, I created it for a game that I am currently working on called No Rail. My focus for this effect was timing and getting all of the various emitters and materials that I used to create my best attempt at the timing of a grenade. One thing I needed to ensure when creating this effect was to keep draw calls to a minimum since it is being used in a game.

Video clip of the FX in the engine

Emitters used for this FX

Emitters used for this FX

Screenshot of the master material used for the various subUV animations I did in this effect.

Screenshot of the master material used for the various subUV animations I did in this effect.

Screenshot of another master material I used for the various particles that were used.

Screenshot of another master material I used for the various particles that were used.

This is the heat distortion that is used for but a split second in the effect.

This is the heat distortion that is used for but a split second in the effect.

This clip from inside Cyberpunk 2077 was what I used for my reference